MTG FNM - Magic the Gathering - August Friday Night Magic
Different Formats & Prizes This Month - See Schedule Below
August FNM Promo Card is TBO
Phoenix Games Inc
8929 West Colonial Drive
Ocoee, FL 34761
July Formats & Schedule:
Friday, August 3rd, 2012 = Standard @ $5 = Swiss with Single Elimination Cut
Friday, August 10th, 2012 = Sealed Magic 2013 @ $20 = 4 Round Swiss, No Cut
Friday, August 17th, 2012 = 2HG @ $10 Per team = Swiss with Single Elimination Cut
Friday, August 24th, 2012 = 2HG @ $10 Per team = Swiss with Single Elimination Cut
Friday, August 31st, 2012 = Standard @ $5 = Swiss with Single Elimination Cut
Noon = Doors Open
06:00 to 06:50 PM = Registration for Friday Night Magic
07:00 to 11:45 PM = Friday Night Magic begins at 6:30 PM and lasts till at least 11:45 PM
Event Details & Prizes:
All FNM Events award a minimum of 4 FNM Promos. One each to 1st Place, 2nd Place, and two random players who did not place 1st or 2nd.
Prize Pool for Sealed Event in May is described in the sealed event information below and will be based on Match Play Record.
Prize Pool for Standard & Block-Constructed Events in May will be 100% of entry fees and distributed as store credit in this manner:
08 to 24 Players will be prizes to Top 4 as: 1st = 40%, 2nd = 30%, 3rd & 4th = 15% for a total prize pool distribution of 100%.
so in example, 20 players @ $5 each is a $100 Prize Pool with 1st = $40, 2nd = $30, 3rd & 4th each getting $15
25 or more Players will be prizes to Top 8 as: 1st = 30%, 2nd = 20%, 3rd & 4th = 10%, 5th to 8th = 5% for a total of 90%.
The remaining 10% will be awarded to a random player for a total prize pool distribution of 100%.
so in example, 30 players @ $5 each is a $150 Prize Pool with 1st = $45, 2nd = $30, 3rd & 4th each getting $15, 5th thru 8th each getting $7.50
Furthermore, some lucky random player in the event will receive 10% which in this example equals $15. Everyone playing is eligible for this prize award.
07-13 Sealed Event - Entry Fee is $20 and each participant will receive six (6) Avacyn Restored Booster Packs.
Players will use the six packs to construct a 40 card minimum deck with free extra land available from us if needed.
Event will be Swiss Style with four (4) Rounds of Match play, unless the event has a low number of players, then it will only be three (3) Rounds.
Additional Booster Pack Prizes will be awarded in the following manner based on match record play:
4/0/0 = 12 Match Points = 4 Booster Packs 3/0/1 = 10 Match Points = 3 Booster Packs 3/1/0 = 9 Match Points = 2 Booster Packs
07-6 & 07-20 Standard Event - Entry Fee is $5.
Constructed decks must contain a minimum of sixty (60) cards. There is no maximum deck size; however, you must be able to shuffle your deck with no assistance.
If a player wishes to use a sideboard, it must contain exactly fifteen (15) cards. With the exception of basic land cards, a player’s combined deck and sideboard may not contain more than four (4) of any individual card, counted by its English card title equivalent. All cards named Plains, Island, Swamp, Mountain, and Forest are basic.
The following card sets are permitted in Standard tournaments for the month of May and there currently are no cards banned in Standard tournaments:
Scars of Mirrodin (until October 5, 2012)
Mirrodin Besieged (until October 5, 2012)
New Phyrexia (until October 5, 2012)
Magic 2012 (until October 5, 2012)
Avacyn Restored (effective May 4, 2012)
07-27 Two-Headed Giant Event Entry Fee $10 Per team
Teams consist of 2 players. Each team has a shared life total, which starts at 30 life.Each team takes turns rather than each player. This means that players draw as a team, attack as a team, block as a team, and go through the various phases of the turn as a team. Cards that would make a target player take an extra turn/step or lose a turn/step cause that team to take or lose that turn/step (e.g. Beacon of Tomorrows (create) would make a target team take another turn after this one instead of just one player on that team).The team who plays first skips the draw step of their first turn.With the exception of life total, a team's resource (cards in hand, mana, and so on) are not shared. Teammates may review each other's hands and discuss strategies at any time. Teammates can't manipulate each other's cards or permanents.The first mulligan results in a full hand of seven cards (or however many cards constitute a "full hand" if other rules/cards modify the opening hand size). Each mulligan afterward results in one fewer card every time.If an effect causes a player to control another player's turn, the controller of that effect controls the affected player's team's turn (e.g. Mindslaver would allow that player to control the entire team's turn instead of one player on that team).The legal card format for a DCi sanctioned Two-Headed Giant tournament is the same as the Standard (Type 2) format.